Star Wars: Outcasts

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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First Steps into a larger world
The story so far

It is a quiet time in the galaxy, in the aftermath of the Clone Wars the Empire has been consolidating power and establishing control. Lord Vader and Sith inquisitors continue to seek out the tattered remnants of the Jedi order, and a system of planetary governors has been put in place.

On Rhosiqol the governor has ceded mining rights to the Imperial Mining Corporation, and allowed the construction of a garrison. This has caused some unrest, particularly among the miners of the Rhosiqol Mining Guild. Imperial regulation and an Imperial stranglehold on shipping and transport has made it very difficult for independent operations. Most miners have gone to work for IMC, despite poorer working conditions and less pay. A bad job is better than no job, to many. IMCs regulations have created opportunities in the field of smuggling, however, and the planet is becoming a haven for criminal activity, despite the efforts of garrison commander Kir Kassal.

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